![]() ![]() ![]() Control your home audio system Mac Os Iso For Vmware.To download the beta, you will need to grab it from the homepage and have a full developer’s environment. bugfix: eliminated duplicate ´Found ROM …´ messagesĭownload from the Box File Widget or from the homepage.bugfix #209: setjmp/longjmp fixes in the BMP writer and PNG reader.bugfix: handle fullscreen video mode properly: start up in this mode instead of always starting in windowed and needing the core to switch to fullscreen.removed some unused configuration parameters.Major code cleanup, removed all non-standard data types.New feature: Cheat code support from command-line.New feature: R4300 Core Comparison for debugging.Brand new Console-based front-end for Mupen64Plus 2.0.Refactored all code to remove win32-specific things, unnecessary functions, and clean up.bugfix: LeftCtrl-LeftAlt key command when mouse is enabled to now toggles between grabbing and releasing the mouse pointer.bugfix: mapping the X/Y analog sticks to keypresses didnt work.Major code cleanup: mouse movement and analog axis code was terrible, removed non-standard data types.New feature: deadzone and peak analog joystick values are now configurable.New feature: Joystick/Keyboard auto-configuration.bugfix #269: jttl_audio segfaults on exit due to incorrectly ordered shutdown code.Refactored build system to separate source and object files.Code cleanup to remove non-standard data types.bugfix: many games need different ScreenUpdateSetting to work properly with Rice Video.bugfix #272: rounding mode for x86 FPU not being set correctly in interpreter and pure interpreter cores.New code more closely emulates behavior of r4300 hardware. bugfix #51: Floating Point Register data was not correctly converted when switching between 32-bit (MIPS-I) mode and 64-bit (MIPS III).bugfix #268: use aligned malloc and mprotect to set executable status for dynarec emitted code.bugfix #52: PJ64 load state patch from olejl77.bugfix: in pure interpreter, Dont allow to override r0 register.bugfix: Set video width and status, aiDacrate during savestate load.bugfix: OSD crash after pause-stop-start-pause of emulator.Now the axis-based commands use hysteresis and there is a single global event function for determining if the gameshark button is pressed bugfix: fixed the outstanding SDL event issues by re-writing the code which handles the joystick-event-driven core commands.bugfix: modified SDL event loop joystick code so that gameshark button press is captured, and joystick commands that are level-triggered instead of edge-triggered (such as fast foward) can be accommodated.bugfix: allow diagonal hat movements for core joystick commands.bugfix: frame advance feature should advance every frame, instead of every vertical interrupt (every field).Use XDG directory convention for file locations on Unix.Moved all of the SDL event-related stuff into a new source file eventloop.c.Removed many dependencies to simplify porting to other platforms.Major code cleanup, refactored build system to separate source and object files.New feature: can load/save PJ64 state files.New feature: Keyboard shortcuts for Core commands are now user-configurable.core and plugins all use the same conventions for where to put data/config files.dummy plugins are automatically used if plugin loading fails for any reason.all configuration options for core and plugins are in a single config file, can be configured with a single GUI.video resolution can be given via command-line parameter.Startup in Fullscreen mode, instead of always starting in windowed mode and switching to FS after few seconds.Video Extension allows Front-end to override some video functions, ie to support embedded render window.All messages from core/plugins can be filtered and shown in GUI instead of only on console.User interface development is not tied to Core emulator releases. ![]()
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